Class MappedAccessorUInt32
A memory mapped accessor that stores uints.
Implements
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Mars.Common.IO.Mapped.Accessors
Assembly: Mars.IO.dll
Syntax
public sealed class MappedAccessorUInt32 : MappedAccessor<uint>, IDisposable
Constructors
| Improve this Doc View SourceMappedAccessorUInt32(MemoryMap, Stream)
Creates a new memory mapped file.
Declaration
public MappedAccessorUInt32(MemoryMap file, Stream stream)
Parameters
Type | Name | Description |
---|---|---|
MemoryMap | file | |
System.IO.Stream | stream |
Methods
| Improve this Doc View SourceReadFrom(Stream, Int64, ref UInt32)
Reads appropriate amount of bytes from the stream at the given position and returns the structure.
Declaration
public override long ReadFrom(Stream stream, long position, ref uint structure)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | |
System.Int64 | position | |
System.UInt32 | structure |
Returns
Type | Description |
---|---|
System.Int64 |
Overrides
Mars.Common.IO.Mapped.MappedAccessor<System.UInt32>.ReadFrom(System.IO.Stream, System.Int64, System.UInt32)
|
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WriteTo(Stream, Int64, ref UInt32)
Converts the structure to bytes and writes them to the stream.
Declaration
public override long WriteTo(Stream stream, long position, ref uint structure)
Parameters
Type | Name | Description |
---|---|---|
System.IO.Stream | stream | |
System.Int64 | position | |
System.UInt32 | structure |
Returns
Type | Description |
---|---|
System.Int64 |
Overrides
Mars.Common.IO.Mapped.MappedAccessor<System.UInt32>.WriteTo(System.IO.Stream, System.Int64, System.UInt32)
Implements
System.IDisposable